Copy or create the graphic object you want to make a library one (it must be a single binder).
Use dedicated tag(s) to animate the objects, don't use tag involved in communication with remote devices; the tags used in the library object definition will be replaced in its instances.
Assign a name to the binder (this will be the name by which the library object will be referenced). The name can be modified later, even if the library object is referred.