To define a graphic library object in JSup:
- Create or open the library window that will contain the library object.
- Copy or create the graphic object you want to make a library one (it must be a single binder).
- Use dedicated tag(s) to animate the objects, don't use tag involved in communication with remote devices; the tags used in the library object definition will be replaced in its instances.
- Assign a name to the binder (this will be the name by which the library object will be referenced). The name can be modified later, even if the library object is referred.
- Describe the replaceable objects that you want to be replaced in the library object instances. The replaceable objects without a description will be hidden and not replaceable in the instances.