BINDERS (BOZZA) ------------------------------------------------------------------------------ Indice Argomenti 1. How to create a binder 2. Edit binder content 3. Set the default animated sub-object Binders group other [graphic objects] in a [JSup graphic window]. Binders are useful for many reasons: * By grouping [graphic objects] that are logically related you can keep your [graphic windows] clean and easy to edit/maintain. * You can apply [animations] to binders so the animations act on all the [objects] in the binder at the same time (for example you can [enable] or [show/hide] all the [objects] in the binder. There are two kind of binders: * Rigid binders cannot be stretched and scaled, but only moved. * Non rigid binders can be stretched and scaled. A binder that has a [name] and that is contained by a [library window] is a [library object]. 1. How to create a binder To create a binders you have to [select] at least two [graphic objects] in the current [editor context]. * Press F3 (or menu Arrange / Bind objects (rigid)) to create a rigid binder. * Press Ctrl+F3 (or menu Arrange / Bind objects) to create a non rigid binder. A binder can be exploded so it's replaced by its content. To do so use the menu Arrange / Unbind object (or Shift-F3). Note that a binder have to be exploded to be edited: see later. A binder can be converted in a [Composite shape] with the menu Arrange / Compose binder in a single shape (or F4 key). 2. Edit binder content To edit the content of a binder there are two ways: * [Focusing the JSup editor view#How to change the view focus|Focus the binder]. * Open the binder with Ctrl+Shift+Click of the [mouse] or using the [graphic navigation]. See [JSup Edit context] for more information. 3. Set the default animated sub-object Sometimes the main function of a binder is contained in the [animations] a particular sub-object. In this case it's useful to identify this object so, when the binder is [selected], you can easily access to those animations by simply using the toolbar button or the Enter key. To define the default animated sub-object * [select] the binder; * right click the mouse and select Set path for default animated subobject; * use the [Navigation window] to select the object that has to be the default animated one. It's better that all the [objects] in the path to reach the default animated one (included) have a [name] (if not, by adding/removing [objects] around the path will invalidate the default animated object). If you have defined a default animated sub-object you can still access the animation of the binder itself by keeping the Shift key hold when using the toolbar button or the Enter key.